![]() ![]() ![]() Smoothness setting adjusts the amount of blur for DSR, higher percentage means more blur, at 4.00x ideally use 0% but if it doesn't look right use lower values like 10-20%, and for DLDSR it adjusts sharpening, lower percentage mean more sharpening so it is kind of reversed, 100% is neutral and opitmal is around 35-50% depending on the game. So use only 1.78x DLDSR, 2.25x DLDSR and 4.00x DSR, other DSR multipliers are obsolete now. It has been replaced with DLDSR that has none of those issues. There are two primary ways around it, either remove that 4096 × 2160 resolution through CRU as illustrated above to make 3840x2160 the highest one or use this tool to edit existing DSR resolutions to whatever multiplier and aspect ratio you want.Īlso as a general tip legacy DSR is not very good, it requires the use of blur to mask uneven scaling and affects HUD and text negatively at multipliers other than 4.00x. ![]() Just like few others already said, DSR is using the highest available resolution for its multipliers, so if the highest resolution reported by your screen is 4096 × 2160, this is the one that will be used for DSR. The amount of offensively wrong answers in this thread for such a simple matter is really staggering. ![]()
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